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About Me

I'm a Level Design intern at Starbreeze and finishing my education at Futuregames.

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Have a look at my projects to see what I've been working on!

Professional Experience

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I worked on mission and level creation, as well as exploring prototype gamemodes.

Project Baxter

Starbreeze Entertainment // Wizards of the Coast

Level Designer

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Payday 3

Starbreeze Entertainment

I worked on an upcoming new heist, and revisted old heists to update mission puzzles.

Level Designer

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Selected Works

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EVACUATION PROTOCOL

Evacuation Protocol is a level blockout for a singleplayer first-person action game featuring exploration and combat.

Role: Level Designer
Solo Project
Unreal Engine 5

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HAPPY HUSK FARM

Happy Husk Farm is a level blockout for a singleplayer first-person narrative game featuring light puzzles and combat.

Role: Level Designer
Solo Project
Unreal Engine 5

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VAMPOWER

VAMPOWER is a topdown bullet-heaven roguelike with tower defense elements where you play as a vampire's familiar. Made in 4 weeks for Game Project 4 at Futuregames.

Role: Level Designer, Scrum Master
Team Project Size: 8
Unreal Engine 5

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