
Payday 3
Starbreeze Entertainment
Level Designer - Scripting
Overview
Payday 3 is a cooperative first-person shooter game, where players execute elaborate heists across several locations.
Disclosure
The work I completed is yet to be released. Therefore, specific details and visual aids are not yet available.
Responsibilities
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Puzzle Configuration
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Replace puzzles with improved versions
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Remove legacy objectives and verify updated objective flow
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- Bugfixing
- ​Identify gameplay bugs through group playtests
- Investigate level script to isolate and fix bugs
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Implement Objective Elements
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Add and randomize gameplay actors, such as hackable routers, medkit stations, and security rooms
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Placement of preplanning assets which have a chance to spawn in the level if players have purchased a favor before the heist
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- Pitch Heist Improvements​
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Extensive playtests and analysis of preexisting heists
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Identity and compile core issues, and offer design solutions
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The bulk of my puzzle rework took place in Gold and Sharke.






Workflow
Daily workflow heavily depends on a few things, mainly which stage of development a heist is in. I joined the Payday team when the new heist was already blocked out and arted.
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Therefore, my main focus was scripting level functionality for the upcoming heist, updating objectives and puzzles in legacy heists, and bugfixing.
Reflection
After the cancellation of Project Baxter, I was moved to the Payday team. It came with several new challenges, primarily the amount of scripting required by level designers.
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I was able to develop my technical skills throughout development, and directly contribute to a new heist​.